Workshop Postponed

We have cancelled the workshop at AIED 2009 due to lack of interest.

We are considering proposing a similar workshop to take place at the e-Science 2009 conference and will likely be running an independent workshop around the idea of Participatory Science in 2009.

Please contact josh.underwood@gmail.com if you are interested in either of the above.

Submission deadline extended to 4th May, 2009

We have extended the deadline for submissions to 4th May, 2009 (see revised schedule).

If you are interested in the workshop but not sure about whether to attend or have any other questions feel free to contact josh.underwood@gmail.com

Submission through EasyChair active

Submission of papers through EasyChair is now active (see cfp).

Workshop Outline

This is a morning workshop at the AIED 2009 conference and an associated afternoon discussion forum on Participatory Science.

AIED and other Technology Enhanced Learning approaches have long been employed to promote science inquiry learning (e.g. Quintana et al, 2004, Ravenscroft, 2007) and more recently in educational e-Science activities (Woodgate & Stanton Fraser, 2005). However, with current concerns about science education, the need for a scientifically informed public, and the impact emerging technologies are having on ways of doing science it is timely to look afresh at how technology can and should be used to enhance the kinds of learning that are relevant to current and future scientific practice and particularly at how we can enable greater public participation in, and engagement with science.

The morning workshop will involve short presentations and discussion of a small number of accepted papers. Participation in the morning session requires registration to the AIED 2009 conference. The afternoon session is free. Participants in either session are expected to submit short position papers.

In the afternoon we plan to offer the opportunity for more extended discussion at The Interact Lab located a short distance away in the Sussex Countryside. Discussion activities will aim to explore the future of technology enhanced Participatory Science, research challenges and implications for designers, learners, educators and policy makers. Accepted workshop papers will be made available on this website prior to the workshop. Outcomes from the discussion will also be made available here.

Timetable
  • Morning – Workshop presentations and discussion in Brighton
  • Afternoon – Structured discussion at The Interact Lab, Falmer
We will provide a more detailed timetable when we receive confirmation of timings and dates from the AIED organizers.

References

Woodgate, D. & Stanton Fraser, D. (2005) eScience and Education: A Review. Report produced for JISC. http://www.jisc.ac.uk/uploaded_documents/ACF2B4.pdf retrieved 15 Jan, 2009.

Quintana, C, Reiser, B.J, Davis, E.A., Krajcik, J et al (2004) 'A Scaffolding Design Framework for Software to Support Science Inquiry', Journal of the Learning Sciences 13:3,337 — 386

Ravenscroft, A., (2007) Promoting Thinking and Conceptual Change with Digital Dialogue Games. Journal of Computer Assisted Learning, v23 n6 p453-465

*
Related workshops were held at AIED 2007 and at the international e-Science 2006 conference.

Background

Concerns about the state of science education, falling numbers of students choosing to study science and the need for a scientifically informed public equipped to participate in current debates in science (e.g. climate change, GM foods, stem cell research) have led to new initiatives in science education. The emphasis is now often on the need for learners to understand the relevance of the science they study to their lives and the well being of the world at large. Alongside these changes, the nature of science itself is changing and is open to wider debate and less certainty.

New technologies are playing a significant role in enabling these changes, for example, providing the tools to support easy and open access publishing and peer review, mobile research live from the field (see EpiCollect for examples), ubiquitous data collection, large scale data sharing, remote sensing and collaboration and academic social networking. Such activities can employ both purpose built infrastructures (e.g. Grid computing) and/or Web 2.0 tools to provide Virtual Research Environments (e.g. myExperiment). This coming together of e-Science and Web 2.0 is resulting in the democratization of science (De Roure, 2008) by empowering everyday scientists to participate globally and pervasively in new kinds of research and collaboration, sharing results, data, tools and methods with ease and on hitherto unprecedented scales. The skills required by scientists are therefore also changing, with a greater emphasis upon collaboration, debate, large-scale analysis and above all the appropriate application of technology.

Simultaneously, advances in ubiquitous, mobile and personal technologies coupled with falling prices are changing expectations of how, when and with whom and what the general public expect to be able to interact. Coupled with community engagement there is unprecedented potential for the public to be involved directly in science (see Urban Sensing - UCLA for some examples). Many projects have begun to show the ways in which the public may contribute to science and access scientific tools (e.g. Encyclopedia of Life, Faulkes Telescope, Climate Prediction Net, People's Arboretum, galaxyzoo.org , etc).

In summary, we face a future in which we need more people to be enthused and knowledgeable about science, and we need learners to engage in ”real science” at a time when the nature of science is itself changing. Technology is altering the way science is done and there is real potential for science to be more participatory. However, there are many challenges in delivering this kind of science activity both in the classroom (Underwood et al, 2008) and elsewhere. This workshop aims to explore the ways technology can and should be used both to change the way science is learnt and to enable broader participation and collaboration in science both within and beyond formal learning contexts. In realizing this vision the AIED community has much to contribute, from its experience in developing software to support collaborative learning, its understanding of the implications of working with multiple external representations, its experience and expertise in the development of systems that adapt to and scaffold learners’ needs, and more recent work on educational data mining.

References
De Roure, D. (2008). The New e-Science Edinburgh Late Edition. Presentation, from http://www.slideshare.net/dder/new-escience-edinburgh-late-edition-presentation retrieved 15 Jan, 2009.

J. Underwood, H. Smith, R. Luckin, & G. Fitzpatrick, (2008). e-Science in the Classroom - Towards Viability. Computers and Education, 50(2), 535-546.

Call for Participation

To participate in the workshop, submit a short (up to 5 pages) paper describing your research as it relates to the workshop. Authors should follow AIED formatting instructions (word template / latex template). In your submission please clearly state the relevance to the workshop. Submissions will be reviewed and the number of presentations accepted for presentation at the workshop will be restricted.

We are interested in descriptions of practical, theoretical and technical work directly relevant to using technology to support science learning and/or increase participation in science in formal and/or informal contexts. Some possible topics are given as examples below but submissions identifying any other relevant topics are welcome.
  • Studies of participatory and community science teaching and learning
  • Descriptions of e-Science, Web 2.0 or other technologies and their application in supporting science teaching and learning and/or participation in science.
  • Accounts of the design and evaluation of novel tools (e.g. Augmented Reality, Mobile learning, Games for learning, Virtual reality) used to support science learning/teaching/participation.
  • Practitioner perspectives and relevant work in teacher training.
  • Studies of virtual communities for science learning and participation.
  • Tools to support skills (e.g. reflection, data analysis, visualization) for science learning and participation
  • Shared virtual scientific instruments, sensors and tools for data capture and publishing.
  • Studies from, and across, formal and informal learning contexts (e.g. classrooms, museums, field-trips, home, a family walk in the countryside)
To participate only in the afternoon discussion, submit a short (max 5 page) paper describing your vision for future science and addressing the role of technology in increasing participation in science and/or science learning and teaching. All participants in the morning session will be welcome at the afternoon discussion.

Submissions should be made through EasyChair (you will need to sign-up for an account if you do not already have one) or via email to the organisers.

Any participants wishing to demonstrate systems should contact the workshop organisers at the earliest opportunity to clarify requirements. Please also contact the organisers with any other questions you may have (josh.underwood@gmail.com)

Dates

At 11th March, these are provisional dates

Workshop & Discussion Forum: 7th July, 2009

Deadline for submissions: 17th April 4th May, 2009
Author notification: 4th May 17th May, 2009
Camera ready papers: 31st May, 2009

Submission via EasyChair open by 20th March, 2009